My last post was all about my array sorting problem. But I thought you might want to see the final product.

It was actually a game I put together to help my new students relax and get to know each other, but then I tweaked it and made it available for anyone to download.

Available here: http://digitalarena.co.uk/teach/markettraders/

The array was used in the part of the game that displays the team's performance as a graph. I needed to find a way to make the graph always fit in the available space. That meant finding the highest score and then working out a scale ratio that I could apply as the graph drew, so it always fit in the graph space.

So what has this to do with arrays? Well... finding out the absolute highest score of each team's highest score meant storing them all in an array and then sorting them (lowest to highest). Then I just had to retrieve the last item in the array to get the highest.

## Monday, 28 September 2009

## Friday, 25 September 2009

### Sorting Numeric Arrays with Actionscript

Just lately I have been having fun with arrays. Of course, I say "having fun", what I mean is having problems. Especially with sorting numerically.

Arrays are really useful, they allow you to store data, select data, order it, etc. You can create them from strings and other variables, and turn them into strings and other variables. All in all, they can be very handy.

I found them handy as part of a game I was writing a couple of days ago. As part of my code I needed to find the number with the highest value out of a choice of 3 numbers. The logical solution was to put all 3 numbers into an array, then sort them numerically, then retrieve the last item in the array (this should, after sorting, be the one with the highest value).

Let's say we start with the following array:

var my_array:Array = [650,12,86];

Then we sort them numerically:

my_array.sort(Array.NUMERIC); //doesn't work correctly

After this command you might

12, 86, 650

But what you

12, 650, 86

This is because, as the Flash documentation explains, 'Numeric fields are sorted as if they were strings, so 100 precedes 99, because “1” is a lower string value than “9”. '

In other words, the Numeric sort

Of course this only happens because not all the values had the same number of digits. If the lower values began with a 0 then a numeric (alphabetical) sort would work correctly. So my initial plan was to use an if statement in a for loop to check for 1 digit, 2 digit and 3 digit numbers and prepend (put in front) 0s to make them all the same number of digits as follows:

With

The result is that the original values:

650, 12, 86

become

0650, 0012, 0086.

Now when we sort them numerically, it does put them in the right order:

0012, 0086, 0650.

Wouldn't it be great if that was the end of your troubles?

The problem is that if we then want to do anything with the values afterwards, like doing anything other than displaying them, we need to remove the 0s we just added. And it is not nearly as easy taking off, as putting on.

The reason we have to remove the leading 0s is because Flash, like lots of other programs, does not treat numbers beginning with 0 as decimal numbers. It treats them as

0650, as octal, actually has the decimal value of 424.

0650 is in fact a totally different number to 650.

So while prepending leading 0s solves our array sorting problem, it actually changes our values. just because a leading 0 in Flash means it is an octal value, not a decimal value.

But then I realised. Hang on a minute says I (yes, programming problems really can have you doing a good Ben Gunn impression). Hang on a minute says I, Flash handles numbers begining with a 0 all the time. What about 0.1, 0.2 etc. It has no problems with decimal values of less than 1.

And here is my solution. Instead of using my

The result is that the original values:

650, 12, 86

become

0.0650, 0.0012, 0.0086.

Now when we sort them numerically:

my_array.sort(Array.NUMERIC);

It does put them in the right order:

0.0012, 0.0086, 0.0650.

OK, I know that doing this has changed the values too, but at least they are still decimals (not a totally different numbering base). Because they are still decimals it is easily rectified, it's just a case of shifting the decimal point a few places. And we can do this by very simple multiplication...

...just multiply them by 10,000.

0.0012 x 10000 = 12

0.0086 x 10000 = 86

0.0650 x 10000 = 650

So, to finish off, now we have prepended 0.0s to our original values, then sorted them, all I need to do to get the highest value is retrieve the last item from the array, and multiply it by 10000.

var highestscore:Number = (my_array[my_array.length-1])*10000;

Having made this wonderful discovery, it is good to know that all the code required to debug and investigate the problem is not necessarily needed to apply the solution. Pre-pending using the IF and ELSE IF is only necessary if you want to pre-pend digits to a String (as in converting 650 to 0650). Now that we have discovered that only decimals (as in 0.650) will sort correctly there is a much simpler way to achieve this.

Simply - divide the original number by 10000 (after all, we convert them back by multiplying them by 10000).

I count that as 7 lines fewer code, than the pre-pending method.

That's the difference between what we do to

And there we have it. Hopefully some of you will find this helpful. Frankly I don't know why numeric sorting doesn't just work. But since it doesn't, here is a cheap and cheerful workaround - in summary:

1. Divide them all by 10000 (so that every number begins "0.")

2. Sort them

3. Multiply them all by 10000 (so you get the original values back)

Happy sorting.

Arrays are really useful, they allow you to store data, select data, order it, etc. You can create them from strings and other variables, and turn them into strings and other variables. All in all, they can be very handy.

I found them handy as part of a game I was writing a couple of days ago. As part of my code I needed to find the number with the highest value out of a choice of 3 numbers. The logical solution was to put all 3 numbers into an array, then sort them numerically, then retrieve the last item in the array (this should, after sorting, be the one with the highest value).

**Numeric sorting is not numeric**Let's say we start with the following array:

var my_array:Array = [650,12,86];

Then we sort them numerically:

my_array.sort(Array.NUMERIC); //doesn't work correctly

After this command you might

*expect*flash to order the array as:12, 86, 650

But what you

*actually*get is:12, 650, 86

This is because, as the Flash documentation explains, 'Numeric fields are sorted as if they were strings, so 100 precedes 99, because “1” is a lower string value than “9”. '

In other words, the Numeric sort

*does not sort numerically*at all. It sorts*alphabetically*. Odd sort of numeric, but it can't be helped, we have to find a solution.**Prepending 0s so all values have the same number of digits**Of course this only happens because not all the values had the same number of digits. If the lower values began with a 0 then a numeric (alphabetical) sort would work correctly. So my initial plan was to use an if statement in a for loop to check for 1 digit, 2 digit and 3 digit numbers and prepend (put in front) 0s to make them all the same number of digits as follows:

for (var i = 0; i<finalscores_array.length; i++) {

if (finalscores_array[i]<=9) {

finalscores_array[i] = "000"+finalscores_array[i];

} else if (finalscores_array[i]<=99) {

finalscores_array[i] = "00"+finalscores_array[i];

} else if (finalscores_array[i]<=999) {

finalscores_array[i] = "0"+finalscores_array[i];

} else {

finalscores_array[i] = finalscores_array[i];

}

}

With

*for*loops we can repeat a peice of code until a condition is met. This loop repeats for the*length*of the array (that's the number of items in the array). It starts by checking how many digits the first array item has. Then depending on how many digits the code prepends 3, 2, 1 or no 0s. On the next repetition it checks the next array item, and so on until all array items have been checked and had the required number of 0s prepended so that they all have the same number of digits, and then the loop ends.The result is that the original values:

650, 12, 86

become

0650, 0012, 0086.

Now when we sort them numerically, it does put them in the right order:

0012, 0086, 0650.

**Leading 0s alter the value (it's a decimal v. octal thing)**Wouldn't it be great if that was the end of your troubles?

The problem is that if we then want to do anything with the values afterwards, like doing anything other than displaying them, we need to remove the 0s we just added. And it is not nearly as easy taking off, as putting on.

The reason we have to remove the leading 0s is because Flash, like lots of other programs, does not treat numbers beginning with 0 as decimal numbers. It treats them as

*octal*. This means that 0650 does not have the same value as plain old 650 (without the leading 0).0650, as octal, actually has the decimal value of 424.

0650 is in fact a totally different number to 650.

So while prepending leading 0s solves our array sorting problem, it actually changes our values. just because a leading 0 in Flash means it is an octal value, not a decimal value.

**Leading 0.0 do not alter the value (it's a less than 1 thing)**But then I realised. Hang on a minute says I (yes, programming problems really can have you doing a good Ben Gunn impression). Hang on a minute says I, Flash handles numbers begining with a 0 all the time. What about 0.1, 0.2 etc. It has no problems with decimal values of less than 1.

And here is my solution. Instead of using my

*for*loop to prepend just 0s, I will use it to prepend 0.0s, as follows:

for (var i = 0; i<finalscores_array.length; i++) {

if (finalscores_array[i]<=9) {

finalscores_array[i] = "0.000"+finalscores_array[i];

} else if (finalscores_array[i]<=99) {

finalscores_array[i] = "0.00"+finalscores_array[i];

} else if (finalscores_array[i]<=999) {

finalscores_array[i] = "0.0"+finalscores_array[i];

} else {

finalscores_array[i] = "0."+finalscores_array[i];

}

}

The result is that the original values:

650, 12, 86

become

0.0650, 0.0012, 0.0086.

Now when we sort them numerically:

my_array.sort(Array.NUMERIC);

It does put them in the right order:

0.0012, 0.0086, 0.0650.

OK, I know that doing this has changed the values too, but at least they are still decimals (not a totally different numbering base). Because they are still decimals it is easily rectified, it's just a case of shifting the decimal point a few places. And we can do this by very simple multiplication...

...just multiply them by 10,000.

0.0012 x 10000 = 12

0.0086 x 10000 = 86

0.0650 x 10000 = 650

So, to finish off, now we have prepended 0.0s to our original values, then sorted them, all I need to do to get the highest value is retrieve the last item from the array, and multiply it by 10000.

var highestscore:Number = (my_array[my_array.length-1])*10000;

**The Faster Way**Having made this wonderful discovery, it is good to know that all the code required to debug and investigate the problem is not necessarily needed to apply the solution. Pre-pending using the IF and ELSE IF is only necessary if you want to pre-pend digits to a String (as in converting 650 to 0650). Now that we have discovered that only decimals (as in 0.650) will sort correctly there is a much simpler way to achieve this.

Simply - divide the original number by 10000 (after all, we convert them back by multiplying them by 10000).

for (var i = 0; i<finalscores_array.length; i++) {

`finalscores_array[i] = finalscores_array[i] / 10000;`

`}`

I count that as 7 lines fewer code, than the pre-pending method.

That's the difference between what we do to

*understand*a problem and what we do to*apply a solution*.And there we have it. Hopefully some of you will find this helpful. Frankly I don't know why numeric sorting doesn't just work. But since it doesn't, here is a cheap and cheerful workaround - in summary:

1. Divide them all by 10000 (so that every number begins "0.")

2. Sort them

3. Multiply them all by 10000 (so you get the original values back)

Happy sorting.

## Wednesday, 16 September 2009

### Design industry calls for "More Rounded" design graduates

This is always one issue that concerns me about my students. You get the creative ones who hate computers, then you get the computer geeks who think knowing the software will somehow make up for their lack of creativity.

They are both wrong. Where interactive media is concerned anyway.

Design Week reports that the D&AD Xchange conference for tutors once again highlighted the "mismatch between the kind of graduates design colleges are providing and what consultancy creative heads require".

And what do design consultancies require in new graduates? In their own words "More rounded" graduates. By this they mean more creatively rounded - more understanding of creativity, more understanding of design. Rather than a 2 or 3 year higher education in design some have even suggested a 3 year foundation course in design (allowing design students to experience a wide variety of creative disciplines while developing their creativity) followed by only one year of specialisation.

For some of my students that would mean not getting into the web design and interactive media technology for another 3 years - and meanwhile, they learn to be creative designers in many different media.

Oddly perhaps for art & design (though not so odd perhaps for a wanabee web designer) many of my students seem to resist the creative development required to be an effective designer. Many are focused so much on learning the technology, they are in danger of being technically good, but creatively stunted - able to use technology, but not to solve design problems.

As Neville Brody puts it: "We imagine to be able to do anything, and our software helps us believe we can... But we must move beyond the 'how' to reconsider the 'what' and the 'why'."

This is my greatest fear for some of my design students. They are most interested in learning how to do something, but ignore the important business of learning how to decide what they should produce and why.

Those who persist in making this mistake may well regret it. Leaders from the industry have spoken, they want creative people, not just technitians.

If they resist the creative development aspect of their education, they may get what they want in the short term, but in the process fail to become what their employer wants.

They are both wrong. Where interactive media is concerned anyway.

Design Week reports that the D&AD Xchange conference for tutors once again highlighted the "mismatch between the kind of graduates design colleges are providing and what consultancy creative heads require".

And what do design consultancies require in new graduates? In their own words "More rounded" graduates. By this they mean more creatively rounded - more understanding of creativity, more understanding of design. Rather than a 2 or 3 year higher education in design some have even suggested a 3 year foundation course in design (allowing design students to experience a wide variety of creative disciplines while developing their creativity) followed by only one year of specialisation.

For some of my students that would mean not getting into the web design and interactive media technology for another 3 years - and meanwhile, they learn to be creative designers in many different media.

Oddly perhaps for art & design (though not so odd perhaps for a wanabee web designer) many of my students seem to resist the creative development required to be an effective designer. Many are focused so much on learning the technology, they are in danger of being technically good, but creatively stunted - able to use technology, but not to solve design problems.

As Neville Brody puts it: "We imagine to be able to do anything, and our software helps us believe we can... But we must move beyond the 'how' to reconsider the 'what' and the 'why'."

This is my greatest fear for some of my design students. They are most interested in learning how to do something, but ignore the important business of learning how to decide what they should produce and why.

Those who persist in making this mistake may well regret it. Leaders from the industry have spoken, they want creative people, not just technitians.

If they resist the creative development aspect of their education, they may get what they want in the short term, but in the process fail to become what their employer wants.

## Saturday, 5 September 2009

### FREE eBook - The Principles of Successful Freelancing

Whether you are a Freelance, Student or work within a studio, you will probably find Sitepoint's latest offer an interesting if not valuable read.

It's a 200 page eBook on The Principles of Successful Freelancing.

It normally costs about $30 but Sitepoint are giving it away FREE for the next 8 days.

To get the book you must either follow them on Twitter

*or*submit your email address to their mailing list.Sitepoint often give away selected chapters from their books as tasters, but this is the first time I have seen them give away an entire book. Clearly a good strategy for increasing their Twitter following (currently 49,662) and mailing list sign-up - we could all learn a trick there.

GO GET IT: http://twitaway.sitepoint.com/

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