This example extends that to introduce an element of easing. When the user stops scrolling the mouse wheel, instead of coming to an immediate halt, the animation gently glides to a stop.
var damping = 0.95;
var accelerator = 0; //equivalent to movieclip frames per framerate frame
//detect mouse scroll
var mouseListener:Object = new Object();
mouseListener.onMouseWheel = function(delta)
{
accelerator += delta/3;
};
Mouse.addListener(mouseListener);
//manage the animation
onEnterFrame = function ()
{
accelerator = accelerator*damping;
framespeed = Math.round(accelerator);
moveframe = clip_mc._currentframe + framespeed;
clip_mc.gotoAndStop(moveframe);
};
And there you have it. Play a MovieClip animation with speed and direction determined by the direction the user scrolls the mouse wheel. And when the mouse wheel is released the animation slowly comes to a halt.
Happy days.