The purpose and value of functions is a perfect example of this. A programmer could probably explain it to me until they were blue in the face, but in fact the best explanation I have ever had came accidentally in two halves, while actually looking for a solution to something else.
The following is actually bits taken from two different chapters in the Flash MX 2004 ActionScript reference ("Using built-in functions" and "Returning values from a function"). Why they didn't just explain it this way in the first place I will never know. Still, if having it explained this way makes sense to you I share it below for your benefit:
A function is a block of ActionScript code that can be reused anywhere in a SWF file. If you pass values as parameters to a function, the function will operate on those values. A function can also return values.
To call a function, simply use the function name and pass any required parameters.
For example, the following function returns the square of the parameter x and specifies that the returned value must be a Number:
function sqr(x:Number):Number {
return x * x;
}
Some functions perform a series of tasks without returning a value. For example, the following function initializes a series of global variables:
function initialize() {
boat_x = _global.boat._x;
boat_y = _global.boat._y;
car_x = _global.car._x;
car_y = _global.car._y;
}
I have to ask, Dan, how exactly was it described to you before? I can't really think of any *other* way of describing a function.
ReplyDeleteOnce again I totally agree. The issue was that this explanation did not appear in this form in the book. I put it together from two tidbits of info that were in separate parts of the book.
ReplyDeleteI wonder why they thought it was better explained in two halves.
All I did was bring the two halves together and finally it began to make sense.