This year my students will be learning about game engines. For 3D they will most likely use the Unreal Development Kit, along with 3DS Max/Carrara 8 Pro for content creation. But that's all 3D - what about the 2D games? Well, for 2D, my platform of choice is Flash.
Problem is, that unlike the UDK, or Unity, or even the FPSC, Flash is not a game engine - and that means, not only creating and scripting content for 2D games, but also scripting the whole engine.
It's something I have been meaning to do for a while. And while I know that many talented developers have posted Platform game solutions online, there is something about working through the problem yourself that I really like. Besides, I don't always get on well with other people's code - and if I am to teach my students to code their own, I need a solution I have worked out so I know it inside out and backwards and can really explain it to them.
Many of you will want the code now, but I am still fine tuning it. Meanwhile, here is version 4d as a peep of how it is going so far (I am currently on version 4f).
Controls:
JetPack = SPACE
Left = LEFT ARROW
Right = RIGHT ARROW
Climb Ladder = UP/DOWN ARROW
When it is finished I will post the code and an explanation.
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